Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Saturday, September 29, 2012

Templar Nation | Wrap Up


This post has been waiting in the cellar for a long time to come out.  And I am glad to finally be able to talk about this production.

I have posted about Templar Nation a few times before.  But here is a run down of the project if you don't want to spend the time reading earlier posts.

Around December 2011 Thor Media LLC was approached by Joseph James Films to handle the CG and some camera work for their next movie.  Called Templar Nation.  A film that runs in the same vein as Indiana Jones with a mix of Nation Treasure.

Our company was, and still is, new to producing good CG.  In this case environments.  But we jumped on the ball and started to learn about motion tracking/mach moving and proper green screen practices.  Its funny how these thing work out.

(Unfortunately, because of bad planning, we had too small of a green screen studio to work with.)

Right when we needed the ability to do 3D tracking, Blender had just been making updates in that direction.  Which is something that I am really thankful for, as I have gained quite a liking to the process of match moving.

The film went into full production about mid-January, and finished filming two weeks later.  Jacob, Bryce, and I was responsible for recording information for match moving, and making sure that the green screen and match moving work was done right, on set.  We ran into a slew of problems with this, which I will get into later.

(I got to do some character design!)


Bryce, Jacob, and I were very much involved with post-production, as you might have already guessed.   But due to lack of budget Bryce and I had to stop working on post production work.  This was due to poor pre-production, since most of the design work for CG sets, props, etc., was done in post production.  Reducing the amount of time we could actually work on tracking and compostiting.

But regardless of us being involved with pre-production, Jacob continued on, and a final product will be sold to another studio in the near future.



But before I get into the the great things that came out of the project, I would like to talk about some of the road bumps we had during production.

The first thing I learned was, pre-production is a must.  Not just for getting a script together, finding locations, finding actors, finding sponsors, etc.  But also for CG work.  Something we did not have the time or money for, was a storyboard for the CG scenes.  Storyboards are essential for CG sequences for various reasons.

 First, it will save time in the long run. There is a big difference between going onto a green screen set with a physical picture in your hand of what the shot will look like, and going on set with no idea of what the final shot will look like.  The actors and director will obviously have a better idea of what the characters are interacting with.  Lighting the scene is actually doable because you have an idea of what the final shot will look like.  It is hard to grasp correct lighting when all that you are looking at are green walls.

Another good reason for doing a CG storyboard is that it can help the artist or designer image what should be in the shot.  For example.  The artist is thinking about adding a balcony to the side of a CG building in a outdoor party scene.  If the artist doesn't know what the shots are, how can he/she know if they will need to design and create a balcony for the building.  If you are going to have a balcony in the back ground, should certain details be added to it, like a group of people having a conversation on the balcony.


My point is, is without a storyboard there will be no way to consider certain details that cannot be thought of during shooting.  It saves time, money, and headaches for all those involved.

This really was the one thing that made the production very difficult for most of those involved.  And because of it, this has become one of my requirements before becoming heavily involved in a large production again.

As you have probably already seen, we worked on everything from full CG environments to props.  So overall it was a great learning process that provided some things that we can show off.

Now there are a whole bunch of things I could continue rambling on about this production, but I won't.  I am willing to answer any questions you many have, in the comments.

To close this whole thing up in my mind, I would like to thank Bryce and Jacob with all of their help on the CG end of things.  And besides listening to me complain allot, Jacob did the bulk of composting, while Bryce helped me with allot of the design work on the 3D environments.

Without their help we wouldn't have been able to get out what we did.

We hope, if the movie sells, they will want Thor Media to do another pass on the CG.  Because of budget and time, there were allot of sacrifices made to quality.  And it would be great for our portfolio, to go through and polish what we have.  I'm crossing my fingers.

Wednesday, August 22, 2012

Wedding Montages


This is something I don't get to do very often.  My sister and my new brother in law got married about 2 months ago, and my sister asked me to put together a few photo montages for the reception.  So instead of a bunch of boring photos, fading in and out, I decided to take the time and do something a little more fancy in Blender.


I want to thank Sarah for the ideas for her bridal and engagement photo's montage.


The timing is a little wierd for some of the pictures.  I was asked to do this last minute.   That explains why they aren't a high resolution as well.  Also, there is not music to these videos because they had music playing on a seperate system, during the reception.


I have learned from a few of my brother's sad experience that I should probably stear clear of weddings.  But because of how layed back my sister was about how the videos needed to turn out, this was actually a fun little project.

It's good to be able to do something that isn't so serious every ounce and a while.

Monday, August 13, 2012

Solar Power Live Wallpaper



Here it is, as promised.  Solar Power live wallpaper.  This is the most recent app from Thor Media LLC.  And I have to say, it really is awesome.

Anyone who is into astronomy or sci-fi is going to love this.



Basically, it is a star that you have complete control of.  You can fly around it, change the colors, tap and unleash a few flares to destroy the surrounding populated planets, add some orbiting asteroides, etc...  

We have a big update that is going to improve changing the settings, and make it so it never goes over 40mb of ram.  It is really cool and I hope you will take the time to enjoy it, if you have an Android device.


And like usual, I would like to give thanks to our programmer, Bryce Thorup.  He is very talented, and without him, we would be no where with this stuff.  I would also like to thank Eric, kathleen, Lance, Jacob, and julie.  For there input and any additional work that they put in.  All of their great input helped create this, fun, visual masterpiece to our Android devices.

My involvement inclued, modeling, texturing, animation, camera placement (composition), functionality design, and overall art director.  The programs that I used to create assets were Blender and the Gimp.  This one has been a while in the making, but it was well worth it.

Tuesday, August 7, 2012

What Have I Been Doing In Blender Lately?

Blender is still in my main pipeline, and it is doing good.

This last week I have been doing a commercial for one of Thor Media's new apps.  Solar Power, which was released last week.  I suggest that you go pick up a copy, it's awesome.  I will be doing a post about it soon enough, if you wish to wait for some details on it.

Here are a few screens of the composite.  Guaranteed to make your brain overload.


Lots O' Fun.

As you see in the picture, the compositing is a little... Involved.  And I have to say, for this kind of work, Blender is capable, but not the most efficient.  A program, like Adobe After Effects would be more ideal for this kind of situation.  But, it seems that every time I use the compositor in Blender.  I learn something new.  So I stick with it, on most of my projects.

This one is actually kind of a mess.  Simply because I don't have it optimized for the sequence editor.  This isn't a big issue, it just makes it a little messy, and a bit harder to do small adjustments.  But everything from keying the green screen to color correction is done is a single run, which is a huge plus for Blender.  Not having to jump between a bunch of separate programs is a blessing, in that there is only one interface and set of controls needed to be learned.


I will probably do another post show it separated out into different scenes and optimized for the sequence editor.  And, of course, I will post the final commercial when it is finished.

Friday, August 3, 2012

Lucky Paper Lantern | Live Wallpaper


Another wonderful app by Thor Media LLC.  Lucky Paper Lantern.

Again, I would like to thank Bryce, Eric, Kathleen, Julie and Jacob, for all of their input in making this a visually and functionally fantastic live wallpaper.  Make sure to check this one out.

There is a free version of Lucky Paper Lantern you can download here.  But I suggest you go for the full version here.  Not only is it worth the $0.99 we are asking, but you are supporting what we are doing.



Here is the current description:

""
Get your own, 3D, lucky paper lantern for the background of your Android device! This app is for anyone who likes anything about Japan, Korea, Singapore or China. Or if you like to show off how beautiful your phone is with wonderfully designed paper lanterns. Watch as your lantern swings back and forth, gently, in the wind.

Choose your design, color, and message to create a unique oriental feel for your Android devices background. With many options, including:



  • 6 different paper lantern designs (More coming soon).
  • 20 different Chinese character combinations. With the option to have it change randomly whenever you return to your home screen. (More choices coming soon).
  • Choose any color lantern you want. Also, the option to have the lantern change colors randomly, every time you return to your home screen.
  • Several different backgrounds with Asia oriented settings. (Old Japanese Village street, Bamboo Forest). Including other abstract backgrounds. (More choices coming soon)
  • Adjust the way the background scrolls with your homescreen. Let it take its time to rotate around the lamp or have it match the speed of your normal home screen swipes. It also has a lock option.


Updates Coming Soon-


More animal lantern designs! (Zodiac animals and pandas!)More choices for what is written on the lampLight flicker optionAccelerometer control - Let the tilt of your phone determine the movement of the lamp.Dust particlesAdd a moth.

""

So, pick up your lantern.  A green lantern, or a more traditional red lantern, perhaps.

Are goal, is to make visually and functionally outstanding apps for the Android Platform.  We will not release anything unless we know it stands out.  So, we thank those who have already supported us in our endeavor, and encourage those who haven't had to check out our great stuff, to do so.  You won't regret it.

Thank You!

A small note on how I was involved and what I produced.  I was considered the Art Director on this project.  I came up with the original concept, and did the designing, will input from the above mentioned people.  I was the modeler, texturer, and previsualizer.

All of the models and texture mapping was done in Blender.  Texturing was done in Gimp.  I also did a previs video for this wallpaper.  Check it out!


Thursday, August 2, 2012

Commercial | Empowered Life Solutions | Logo and Bumper



This one has been one a while in the making.  And I am very happy to post about it.

Thor Media was approached by Josh Lee.  Someone who we have done work for before.  Specifically some CG work for a short film based on the book "Alliance" by Gerald Lund (I posted about it here).  And Josh asked if we could put together a logo and a bumper for Empowered Life Solutions LLC.


It was slow going, because of different scheduling difficulties.  But, so far, this has been one of the best work situations I have been in.  And learned allot on how to deal with timing and other issues that may arise with a client.

Here are some of the process sketches and other ideas that we played with. Also a shot of website with the new logo.

Saturday, July 14, 2012

iCuff | Internet commercial




This is a project that I started over six months ago, and just haven't gotten around to posting yet.  I thought now would be a good time because of how long it has been since I have posted any 3D work.

A little about this commercial.  Except for a little texture work in the Gimp, and the storyboard, this is 100% Blender.  I need to thank my brother Jacob for the advice, critique and the job.  I really enjoyed doing the manual match move of the watch coming off of her wrist, and the overall simplicity of the commercial.

I am doing more 3D work, then I lead you all to believe.  It's just the projects that I do VFX work for, are technically not finished yet.  This makes me unable to post that content until the final work is released.

So I promise some somewhat impressive visuals in the future.  Things like full 3D environments with live action,  explosions, etc...

Wednesday, June 13, 2012

Terishian - Competition Piece


Here is that competition piece I was talking about.  I encourage you to go and see all of the other, very impressive, submissions.  Lets just say, it was hard to post my stuff when going against artists with much more experience than I have.  But it is a good learning and humbling experience, and it helps me see where I need to improve.

I also recorded my experience to share with you all.  Enjoy!


Monday, June 11, 2012

Midnight Light Live Wallpaper


Another Live Wallpaper out.  I did the concept and did most of the asset creation in Gimp and Blender.  Kudos to Bryce for all his hard work on the programming end of things, and getting it all put together.  He is a freakin genius.

We at Thor media would be very grateful if you would go out of your way to purchase the app and review it. Or if you want to check out the free version and just review that, that would be great as well. Here are the links for the PAID and the FREE versions.

Also, if you are interested, been doing some really simple web design on the the Android Development page on thor-media.net. Check it out!


Saturday, May 12, 2012

Thor Media's first Android App!



Well, it has been out for well over a week now, but I thought I would still post about it, since version 1.5 was just released.

I have had the opportunity to take charge of the art direction and do allot of the modeling and texturing for  the wallpaper.  This specific live wallpaper is directed towards anyone who is passionate about music.  The wallpaper showcases different instruments and objects related to music and was built to be very visually appeasing.  So if you are interested and have an Android phone, click here and get your copy of one of the best live wallpapers for Android today.


Here are some stills of a few of the objects I modeled.  All objects are under 2000 faces and textures are 512x512px or less.

Low-poly modeling, with a limit, is a challenge.  Especially when you are dealing with n-gons.  I discovered that when baking textures, n-gons are your worst enemies.  But overall it is fun to try to push your models and trying to figure out where you need detail and where you don't, to get the most out of your models.

Another note about this stuff.  I recently switched over to Kubuntu to see what kind of perks it might have.  I am falling in love with it.  Visually speaking it is quite appealing.  I am not sure if it has any performance advantages over other distros, but it does have really nice tools for Wacom tablets, and has other perks, if you are working with Krita.  I am hoping to do some time lapses in the future, and they will probably all be in Kubuntu.  Keep and eye out for that.

One last thing,  if you haven't tried the recently released 2.8 version of Gimp, I highly suggest it.  Its really  nice.

Tuesday, April 24, 2012

Simply Grown Films Logo Bumper



Sorry for the long delay in posting. Been busy trying to finish up the Templar Nation project. But that is all coming to a close, and I will be able to move onto other projects.

But, with the little free time I have, I have been taking time on some smaller projects and practices. And this is one example of the fruits of that free time. I haven't taken much time to do any 2D animation for almost 3 years, and I thought I would practice some really simple stuff. This definitely isn't character animation, but it is still fun to look at.

If you are curious about what programs I used to make this.  Blender, Pencil and The Gimp

Just a little glimpse at what will be coming in the future on my blog.  Android app development, concept art and some 3D art as well.  So thank you for reading, and stay tuned for some good stuff in the near future.

Sunday, March 4, 2012

Alchemy and Frustration

A glimpse at one of my Alchemy brainstorms and then a bunch of unsuccessful sketches...




I was thinking about other artists that I know, and how we express our frustrations from time to time.  I don't want to spread the negativity around at all, but I thought I would post a little session from a few days ago.  I am not sure what was going on that evening, but I just couldn't get anything I liked out onto the canvas, and decided to bag it.  After an hours worth of research and sketching.

It just doesn't work out sometimes.  And what I usually have to do, when I run into "artist's block" is just drop what I am doing and do something completely unrelated.  (Read a book, video games, talk to friends, etc...).  But just so you all know, I deal with this allot.  And, I would like to leave you with a word of advice.   Don't get frustrated, stick it out, it will pass.  And when it does finally work, it will feel that much better.


Wednesday, January 18, 2012

Workin' Them Projects.

Being busy is a good thing. At least it makes me feel like I am doing something productive.

 I am currently working on a couple projects. So doing allot of what they call "creative thinking" to drive the concept art I am working on. Its been fun seeing what comes out of the abyss which is my mind.

I have been able to fit in some personal work as well. I will have some more character designs posted in the next few days.

But in the meantime, I have been doing some small updates to www.thor-media.net . Go check it out! I have posted a few new recent works up. Also did some updates to the kiosk page. There will be another update there in the next few days as well. I have been working on a commercial for something called the iCuff, and I will have that posted soon. And it is 100% blender.

Wednesday, November 23, 2011

Minecraft Fan Art Illustration



I don't do fan art too often, but I felt inspired to do something with allot of contrast and that would relate to other people.  (If you have have played Minecraft before, you should know what this feels like).  I also recorded it!  I love to look back and see my mistakes, so I know what to avoid next time.


I think it is funny that I spent so much time in Blender setting up a scene that looks very much like Minecraft, and then paint over the whole thing.  But it really did help out on the perspective.  (I cheated?).

Anyways, here is to all of you Minecraft fans out there.  Keep up the good fight.