Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Friday, August 3, 2012

Now, What Do You Use To Sketch?

Its always good to think about how we do things. Giving a little self-assessment can help us grow faster than we were before, and help us do our work more effectively, especially on how to sketch. So I thought I would present you all with my sketching structure. What I use and how I sketch currently. I will cover both my digital and real mediums. And I will provide a short list of things to consider when buying art supplies, and how to prepare to sketch.

I hope I can spur up some thought, on your end, that might help or encourage the way you do things.  And, sorry to disappoint, but this is not about how I sketch, or my process of sketching.  But what I will be talking about will get you started, and help you get settled in a way of sketching.

This is certainly not one of my usual, shorter posts, so take it in small chunks, and absorb it the best you can.  I tried to be as to the point, as much as possible, without leaving out things that I think might help others in their sketching processes.



When it comes to drawing a sketch, my habits and process are constantly changing. This is my nature, as I am trying to improve my methods and discover new tricks and tips. Also, what I use and how I sketch are often influenced by what I am currently studying.

For example. If you are focusing on gesture drawing, you might not need much more than a 8" x 10" sketchbook and a pencil. The pencil doesn't really need an eraser in this case. Since you are probably trying to capture a gesture in a few seconds or less, and being outside, drawing people, there is usually no time to erase.

But in contrast. If you are doing charcoal/graphite portraits, you will most likely have both a small and large format sketchbook, blending stub, several different pencils or charcoal sticks, kneed eraser, etc...

And there will be times where all you need is an Etch a Sketch.

What I am getting at, is this post is just to show how I go about sketching, currently. And my methods change constantly. Gotta stay fresh.

  • When I was Your Age...


When I started seriously drawing and sketching, about 13 or 14 years ago, all I had was print paper and a pencil. I really had no comprehension of what kind of tools were available to artists, and really just found what I could around the house. This habit has stuck with me.

Having loose sheets for sketching is not always the best way. Simply because you might lose that sketch and it isn't the most convenient outside. But I have found that paper protectors, a binder and a little bit of effort will keep you from losing your sketches. I have always liked the feeling of loose sheets, it makes the sketch feel like something that could be framed, if need be. It also makes storage easier. The other reason I prefer this method is because you don't have rings or the binding of a book to hinder the movement of your hand or arm.  A problem that I am plagued with when using smaller sketchbooks.

Some things to keep in mind when drawing on loose sheets.
  1. No commitment.  The sketch is loose, and you don't have to risk ruining a sketchbook removing a sketch you don't want.
  2. Make sure that the paper you are using is acid free.  Most print paper should be, but I have been surprised too many times not to give this warning.
  3. A clean surface to draw on.  I just bought a piece of sturdy particle board, which I happen to use to attach small water color projects to, as well.  Now I don't have to worry about the tably I am drawing on, being dirty, I brought my own table!
  4. Stick to standard paper sizes, like 8.5"x11".  Going any bigger can be difficult to store and protect.  They do make binders and paper protector sizes for bigger and smaller formats, but these will tend to be harder to find and a bit more expensive. 

  • My Basics


The picture, to the right, is my basic setup. For when I have some time set apart for sketching. This includes a 18"x24" sketchpad, a red lead pencil and a few other tools.  I will talk more about my tools in a moment.

The reason I use a larger sketchpad is to practice using my shoulder more than my wrist. I have found, when I use a smaller sketch books, it is harder to use your shoulder. Simply because there is less room to make the larger movements of the shoulder.

I also use a 24"x36" sketchpad for detailed portraits in charcoal and graphite.  This is something that most classes will require you to have.  And it does feel cool to be drawing that big anyways.  It is always a good investment, if your planning on taking smaller sketches and making them bigger, or you are drawing from life.

As for brand or what kind of paper you want in a sketchbook. I don't know too much about those things. Only that there are differences in pricing.  I usually pick a mid priced sketchbook, because it seems if you invest a little bit more you get a better product.

A fine tooth paper has worked for just about everything that I have done. But it will take a far more experienced person to explain the differences and the uses of the different paper weights available. Anyone who is reading this, if you have references or advice on this matter, please let us know.

 A few things to keep in mind when you are buying a sketchbook/pad:

  1. Think of scale and detail. Obviously you will want your drawing to be a certain size. But also keep in mind, that the larger the paper the more detail you can include in your drawing. A smaller sketchbook only allows for so much detail.
  2. Pick your binding. There are hardcover, tape bound, and ring bound sketchbooks. 
    1.  Hardcover is the most permanent, and will keep the pages from rubbing together. Protecting any graphite sketches you might have. But, depending on the size of the sketch book, it might be hard to get the pages to lay flat, if the binding is really tight or the book is too thick.
    2. Tape bound is similar to hardcover, but it often allows you to remove your sketches more easily.  Good for classes and if you need to present or store your sketches separately.
    3. Ring bound sketch books make the sketching experience more enjoyable.  Simply because the pages always lay flat, and your hand will never run into anything, on the top or side of the page, that is distracting.  But the pages do have some room to slide around.  If you have any unfixed graphite sketches, they will get smeared and basically ruined.
  3. Think about how you are going to store you sketchbooks after they are used.  If your going to throw away all your hard work, don't worry about it, but larger sketchpads can be difficult to protect.  Buying a similar size portfolio case is a good option but not always the best.  I have found the plastic storage containers are better (And cheaper).  They are ridged and mostly waterproof.  Truly protecting your larger sketchbooks.
Here is a simple list of some sketchbooks and their differences.

  • Tools for the Job


There are hundreds, if not thousands, of different tools an artist can buy. So the question you have to ask yourself. What do I want to do? If you are planning on sketching, a few different pencils and pens will usually do the job.  Refer to the picture to get a look at my arsenal.

Not very complicated huh.  In most cases, it doesn't need to be.  I always tell myself when I am at the store looking at art supplies, it isn't the tool, but the person who is using the tool that makes the difference.  This goes for just about any medium in any situation.  Now, I know that this little piece of advice doesn't necessarily go for larger more serious projects and the materials you will use for them.  But for sketching, no need to get too expensive.  Its just practice.

A small note about the red pencil in the picture.  If you have taken a 2D animation course, or read about the process of making 2D animation, you will know that they use different color pencils for various things.  It basically breaks the animation process down into visual steps.  To me, starting my sketches in red, tella me that this is not a final drawing, and changes can be made.  It also helps me not to worry about mistakes.

Normal lead is stark.  If you lay down a line on a white piece of paper, that line will scream at you until you add some more lines.  One of the ways I avoid that feeling is by using a red pencil for my initial sketches.  Less intimidating than normal graphite.

Another important tool for maintaining your artwork is a fixative.  This comes in an aerosol can, and is usually for charcoal, graphite, color pencil and pastel work.  You can also use hairspray to do the same thing.  But there are some things to take into consideration before you use hairspray.  Here will explain.

  • Digital Sketching | The future?


Real mediums will never go our of style.  But if you have a little more money to spend, I highly suggest what I will talk about next.

Portable devices are getting better, fast.  There have already been a few Windows slates that do very well at sketching.  But the one draw back that keeps most people from pursuing this kind of sketch book is the price tag.  Most, if not all of these tablets, are over $1000.  Placing these tablets a little too far out of an artist's modest budget.

Even the iPad is still above the mark that many artists are willing to pay, mainly because of the cost of extra accessories to get it to a point where you can use it to sketch on.

But recently, through the mercy of Android.  The clouds have parted and the price has dropped.  And, currently, there is one 10.1" tablet that is ideal for sketching.  The Lenovo Thinkpad 10.1" tablet.

I won't get into a whole lot of details on this tablet.  But it does have pressure sensitivity, and with the Android Ice Cream Sandwich update, its pretty darn responsive as well.   And for a price tag under $300, it is hard to find anything out there comparable.  I'll post more about this, and other future tablets, another time.

With this tablet I have pretty much replaced my smaller sketch books.  For sketching and even for starting out a larger project it does very well for me.  I have examples here.  I don't have a hard copy of my sketches, and sometimes battery life is a problem, but if you keep a good backup of your digital stuff, and keep the system off when you really don't need it, these problems are nullified.

One more thing that puts this on the top for me.  I am usually carrying this tablet around for work.  So whenever I have a little bit of free time, I have no excuse but to draw. I also use it to do preliminary sketches when I am sitting and discussing things with clients.

Then there is sketching with a tablet digitizer.  I currently have a Wacom Intuos 4 8"x5".  And I usually use this for sketches that I will be taking to a final product.  But there are times that I do sit down and sketch with it.  Something that I should probably do more often, since it is my primary medium right now.

These can be pricey, depending on what brand you buy.  Wacom is top dog when it comes to these types of devices, but there are a few other companies the produce comparable tablets for less.  If you are doing any type of digital painting, a drawing tablet is a must.  And if you start getting really serious about it,  you will most likely end up with a Wacom Tablet.

Here is an example of one of my sketches on this drawing tablet.

And for anyone who is interested in what software I use.  Adobe Photoshop, Adobe Illustrator, Inkscape, The Gimp, Mypaint, Alchemy, Krita and Blender.    Any one of these programs can be used for sketching, to one extent or another.  I tend to lean towards all of the open source packages, because it makes me feel better inside, helping out those communities.  But the Adobe products have many things that open source is catching up to.  If you going to be sketching digitally  though, there is no reason to drop a few hundred dollars into a professional package.  Its just practice, right?

  • Conclusion


Sketching is such an organic process.  Both how and what you sketch with can, and probably should, change constantly.  If you are an aspiring artist, strive to be a sketch artist.  This will often be the basis of everything you produce.  And I hope that something in this article could help you something.  I know that just by writing this, I learned a few things about myself.  To teach is to learn.

If you have any questions and comments, feel free to leave them.  I am not the most authoritative voice out there, but I will do the best I can to respond.

Sunday, March 4, 2012

Alchemy and Frustration

A glimpse at one of my Alchemy brainstorms and then a bunch of unsuccessful sketches...




I was thinking about other artists that I know, and how we express our frustrations from time to time.  I don't want to spread the negativity around at all, but I thought I would post a little session from a few days ago.  I am not sure what was going on that evening, but I just couldn't get anything I liked out onto the canvas, and decided to bag it.  After an hours worth of research and sketching.

It just doesn't work out sometimes.  And what I usually have to do, when I run into "artist's block" is just drop what I am doing and do something completely unrelated.  (Read a book, video games, talk to friends, etc...).  But just so you all know, I deal with this allot.  And, I would like to leave you with a word of advice.   Don't get frustrated, stick it out, it will pass.  And when it does finally work, it will feel that much better.


Saturday, September 24, 2011

Another Portrait

    Here is a piece, 2 months in the making.  Obviously it didn't take that long to actually paint this one, I just didn't continuously work on it during these last 2 months.  And of course, things like work, friends, family, etc.  kept me from finishing this one quicker.  
    Sorry that I didn't record this one.  It was actually a piece that I started at our draw night group here,  and I didn't start out recording, so i decided not to record the rest of the process.

    I think that the total time on this one was about 6 hours.  And the programs I used were the Gimp and Blender (for the weapon and background).
 

(click image for larger preview)

    Some of the things I focused on in this piece were the detail in the face, some new shading techniques and the use of 3D to create objects in the scene.  Using a animated speckled brush in the Gimp allowed me to create smother transitions in skin tones, and at the same time, add texture to the skin.    
    Then for the background I wanted to create these basalt formations that our found in places like Iceland.  So using Blender, I quickly made a long hexagonal object, and basically duplicated it until I got the form of the background I wanted, and adjusted the lighting to match the lighting on the character.
    The rendered image, out of Blender, doesn't look much like what is in the final piece.  The reason for this is, that I wanted to draw the viewers eye to the character.  So by blurring and adding much more texture to the background I was able to create a depth of field effect in the painting that brings the focus to the character.  As you would do in photography.
    I also used Blender to create a basic ax shape for the character to hold, and then painted the details on the ax in the Gimp.  Also adjusting the lighting on the weapon in gimp as well.

    This was a great piece to work on.  Any comments or critiques are welcome.

Thursday, July 14, 2011

BLENDER 為甚麼不讓我打中文字呢?

實際上我不知道. 可是我找到別的方式會讓你做得到了. Another tutorial! Really quick one. I hope that someone finds it useful, I sure did. Its about bringing Chinese characters into Blender. Up to this point it is still impossible to type Chinese characters directly in the Blender interface. It is also not possible to copy and paste it into the interface.

Here is the back door...

Sunday, June 19, 2011

Sparkles!

I loved doing the last tutorial so much I decided to do another one.

My brother, a while ago, showed me a commercial that had all these interesting sparkling particles in the background, and wanted me to figure out how to do that in Blender. And here is the result. This is a simple example but because you are using a particle system, the particles can be manipluted to go and move any way that you want. If you want to see a more in depth tutorial on how to manipulate particles a little bit more go ahead and ask. I just need a little encouragement.

Friday, June 17, 2011

Displacing Things in Blender

Been messing around with Blender trying to do crashes and impacts, and have found that using displacement maps makes easy work of such a task.
Here is a quick tutorial I did up for those who are interested.